1. What is the recommended order for working with shaders?
2. What is CollectAsset used for?
3. Why is it important to save the scene after each stage?
4. What should you do if the final render doesn’t match the General Feeling?
5. Which version of 3ds Max is Fortes Vision currently using?
6. What should you do before starting scene work after the General Feeling stage?
7. Why do artists replace draft plants themselves?
8. Why is proper naming important in scenes?
9. What should be done with draft plants in the scene after the General Feeling stage?
10. How should an artist save a scene?
11. How should you work with cameras sent by the client?
12. What resolution should be used for test renders?
13. What is AI used for during the General Feeling stage?
14. What should you do if the image after rendering is very different from the General Feeling?
15. Why compare a render to the reference?
16. What does the final Photoshop file format look like when sent to the art director?
17. How should you start working with shaders?
18. What noise level is acceptable for the final render?
19. How are comments for revisions communicated?
20. What visual method is used to compare a frame with the reference?
2. What is the Concept Board used for?
3. What must an artist watch before starting work on their first project?
4. What is strictly forbidden to change after receiving the scene with General Feeling?
5. Which software is used in the studio at the time of the video recording?
6. What is the most important plugin for greenery in scenes?
7. How is the render compared with the reference on the Concept Board?
8. Which folder contains all client input information?
9. Which archive must be created after each stage?
10. What scenes are stored in the Max folder?
11. In what resolution are internal checks rendered?
12. What must be added to the render at the final stage?
13. What is the rule for internal render checks?
14. How should the PSD file and mask archive be named?